Creating a simple building for Microsoft Flight Simulator 2020 (MSFS2020) using Blender is a multi-step process that involves modeling, texturing, and exporting your creation. Here’s a step-by-step guide to help you get started:
Requirements
- Blender: Download and install the latest version of Blender.
- MSFS2020 SDK: Install the Microsoft Flight Simulator 2020 SDK, which is necessary for exporting your models.
Step-by-Step Guide
1. Create the Building Model in Blender
- Open Blender: Launch the Blender application and start a new project.
- Add a Cube: Use the default cube as the base of your building. You can scale and shape it to your desired building design (e.g., using the
S
key to scale,G
to move, andR
to rotate). - Edit Mode: Press
Tab
to enter Edit Mode. Here, you can use tools like Loop Cut (Ctrl + R
), Extrude (E
), and Bevel (Ctrl + B
) to refine your shape. - Add Details: Insert additional shapes for windows, doors, and roofs by adding more cubes or other primitives and resizing them accordingly.
2. UV Unwrapping and Texturing
- UV Unwrap: Select your building model, go to the UV Editing workspace, and unwrap the model for texturing. You can do this by selecting all faces (
A
) and usingU
> Unwrap. - Create Textures: Use image editing software (like GIMP or Photoshop) to create textures for your building. Save these textures as PNG or JPG files.
- Apply Textures: In Blender, go to the Shader Editor, create a new material, and connect your texture image node to the Base Color input of the material.
3. Prepare for Export
- Apply Transforms: Make sure to apply all transformations (
Ctrl + A
) to the model to reset scale and rotation. - Check Scale: Ensure the scale of your building fits the MSFS environment by setting the unit scale in Blender to meters.
4. Exporting the Model
- Export as glTF/GLB: Go to
File > Export > glTF 2.0 (.glb/.gltf)
and choose the destination. Ensure you check the options for including textures and animation if needed. - Name the File: Name your file appropriately (e.g.,
MyBuilding.glb
).
5. Importing into MSFS2020
- Add to a Scenery Project: Create a new project in the MSFS2020 SDK and add your exported model to the project.
- Place the Building: Use the SDK tools to place the building model in the simulator’s world. You can adjust its position, rotation, and scale in the SDK environment.
- Build the Project: Compile the project to include your building in the simulator.
6. Testing in MSFS2020
- Launch MSFS2020 and load your custom scenery to see the building in the environment. Check for visual fidelity and adjust as necessary.
Additional Resources
- YouTube Tutorials: Search for video tutorials on Blender modeling for MSFS2020.
- Community Forums: Join the MSFS2020 community forums for additional tips and help from other developers.
By following these steps, you should be able to create a simple building for MSFS2020 using Blender. Happy modeling!
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